EXCLUSIVE NEWS! The Sims Social "launch [is] just mere weeks away"


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Games.com News is reporting that The Sims Social "launch [is] just mere weeks away" we at The Sims Social Zone is excited about this GREAT news!

just weeks away... it means it will release THIS MONTH! :)

Libe Goad of Games.com was able to talk to John Earner, general manager of Playfish's London studio about this game.... belowis the full interview.

LIKE US IN FACEBOOK (LINK ON THE LEFT SIDE) BECAUSE STARTING TOMORROW, WE WILL RELEASE SOME MAJOR SCREENSHOTS STRAIGHT FROM THE GAME ITSELF.

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What is both the most helpful and most horrific thing you can do to a friend in The Sims Social?
Generally you can do nice and helpful things for friends, and horrible things only to enemies. There's nothing worse than having your food stolen or fake spiders placed in precarious places, I find. As for being helpful to friends, players can clean your bathroom, repair broken items, and even do some gardening around your house.




LIKE US IN FACEBOOK (LINK ON THE LEFT SIDE) BECAUSE STARTING TOMORROW, WE WILL RELEASE SOME MAJOR SCREENSHOTS STRAIGHT FROM THE GAME ITSELF.

Do you have the option to 'Dismiss' or reject what your friends have done to your Sims or their house?
No, but then nor can players do any permanent damage to your place. Any negative actions are fun and cosmetic. Relationships in The Sims are predominantly a game helping one another and positive interactions. Even rivalries, frenemies, and the other negative relationships in our game are in good fun and meant to be between friends.


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How often can you visit friends' Sims and do nice/naughty things for them?
As often as you like! Activities are accomplished using an energy system, but we provide bonus energy each day for each unique friend you visit to help you out.

How exactly does the whole romance thing work? What if you don't' want random people coming in and smooching on your Sim -- is there a way to restrict that? (That could get creepy fast).
There are three relationship paths in The Sims: friends, enemies, and lovers. Major relationship milestones like dating require a two-way handshake between players. It takes two to tango, so to speak.
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What about making WooHoo in the game? How does that work? (I assume that requires two consenting Sims, yes)?
WooHoo requires two Sims to be in a romantic relationship path: dating or further. Even then, you can only ask your Sim to, you know, WooHoo with their significant other. Whether they actually do it is up to them. Like traditional Sims games, Sims have a mind of their own. Our platform constraints require that mind be a bit smaller and less complex, but the general idea of a player assuming the role of god and sim playing role of fickle human subject still applies.


LIKE US IN FACEBOOK (LINK ON THE LEFT SIDE) BECAUSE STARTING TOMORROW, WE WILL RELEASE SOME MAJOR SCREENSHOTS STRAIGHT FROM THE GAME ITSELF.

Other games -- like FrontierVille, FarmVille -- also let you see what your friends do when they visit your version of the game -- how is this feature different in The Sims Social?
Friend visits are a longstanding social gaming feature staple. Where The Sims Social differs from its social gaming predecessors is that the game now creates meaningful and varied relationships between players' Sims, just like in real life. You don't just have neighbors - you have girlfriends and frenemies and BFFs. Depending on the nature of your relationship, the nature of each visit and what you can do during a visit, is different and certainly more meaningful.


LIKE US IN FACEBOOK (LINK ON THE LEFT SIDE) BECAUSE STARTING TOMORROW, WE WILL RELEASE SOME MAJOR SCREENSHOTS STRAIGHT FROM THE GAME ITSELF.

When a friend becomes an 'enemy" or you become an 'enemy' -- how does that change the game experience at large? Once you're deemed an enemy, can you work your way back toward being a friend in the game?
You can always work your way back, but you can't erase the past. Two Sims who used to date are ex-lovers (awkward!). Relationship statuses create new interaction options not available in other relationships.

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Like the regular Sims -- can your Sim die in The Sims Social?
You never know. Generations is something we continue to spend a lot of time talking about for down the road. Remember, we're just getting started at launch. It could add replayability to the game. The flip side is that with a free-to-play business model, players aren't a fan of the virtual stuff they spend real money on going off and dying on them. It's a manageable problem, but not an easy one. The story of the Sims franchise is something like this. The Sims 1: They live. The Sims 2: They die. The Sims 3: they can explore a world beyond their house. The Sims Social: Back to "they live," but they live with your real friends. Our platform and our audience require us to simplify the game in some respects, but allow us to enrich it in others due to the social nature of the game. Also, our game is a service. We can travel along a similar journey as the PC and console gaming Sims franchise have done via frequent updates. We're just getting started.

LIKE US IN FACEBOOK (LINK ON THE LEFT SIDE) BECAUSE STARTING TOMORROW, WE WILL RELEASE SOME MAJOR SCREENSHOTS STRAIGHT FROM THE GAME ITSELF.
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